Μετάβαση στο κύριο περιεχόμενο

#2 Eclipsium by Housefire Games


In September 2025, Housefire Games released its first complete title, and I was fortunate enough to discover it amid this ocean of information. So many works are lost, and so many others we never find the time to experience. After all, how can one keep up, especially when this is not the only art form one follows?

Eclipsium is an unexpectedly remarkable first-person cosmic and psychological horror game with a pixelated aesthetic, one that is fully exploited from the very first minutes of play. There is no doubt about that. At first, it gives the impression of constant transitions between states of reality, but it soon becomes clear that it is far more than that. Symbols, allegories, personal demons, inner fears, traumas of mind and body, and associative storytelling carry you through a continuous dreamlike motion from one space to another, sometimes calm and almost soothing, other times dragging you into the deepest pits of human nature and imagination.

Deception is at the forefront. I kept thinking I knew what would happen next, only to be proven wrong each time, surprised by the game’s inventiveness and how it resonated with my own psyche. After a while, I began to grasp its meaning, to see where it was heading, yet I understand that, much like a surrealist painting, it may make sense to some and not to others. Even when two viewers engage with the same work, what they take from it is rarely identical. Eclipsium works the same way, it invites multiple interpretations, which is one of the great strengths of art itself.

The player is searching for something, and along the journey, their eyes, whatever their gender may be, though it hardly matters, witness many things. There is undeniable intensity in these experiences, amplified by the special abilities gained gradually, which both advance the story and provide the necessary gameplay element. After all, something must occupy you as you walk, right?

Some of the early puzzles are simple but meaningful, later growing more complex, not at the level of Return of the Obra Dinn or The Talos Principle, but still fitting for the game’s atmosphere. I was satisfied with that because Eclipsium isn’t designed to exhaust your intellect. It wants to challenge you and make you think in other ways, and it succeeds brilliantly.

It’s admirable, and perhaps even courageous, that the developers chose, or maybe were compelled, though I prefer to think it was a choice, the pixelated aesthetic. It lends the game a raw, primal feeling, like playing something from an earlier era when creators were still discovering the medium’s possibilities, and experimentation outweighed everything else. That spirit has always fascinated me. I don’t mean to imply that such experimentation no longer exists, but rather that Eclipsium feels modern while carrying an old soul, in the best possible sense.

I also appreciated the non-linear storytelling, perfectly aligned with the game’s emotional logic. Feelings don’t follow order, hierarchy, or control; they arrive and sweep everything away. Don’t try to resist them, or they will consume you.

Absurdity, horror, and the uncanny are the game’s key words, along with the anxiety of fulfillment. Together, they summarize its essence in just a few lines.

Perhaps I’m mistaken, maybe carried away by its feverish rhythm, but I think I spotted a subtle reference to Jim Jarmusch’s Dead Man. I could be wrong, of course, but if you notice it too, or if something else in this remarkable indie game strikes you, let me know.

A stunning finale, accompanied by music that elevates the entire experience—and thankfully, it’s available for listening in full.

Don’t miss it.


Σχόλια

Δημοφιλείς αναρτήσεις από αυτό το ιστολόγιο

#1 Harold Halibut by SlowBros

In April 2024, this one-of-a-kind, stunningly beautiful video game was released by the Cologne-based German studio, marking its debut after ten years of development. The team employed stop-motion and photogrammetry techniques to digitize every handmade model they crafted for the project. The result is a retro-futuristic masterpiece, in my view, steeped in melancholy, satire, dark humor, and occasional irony. Although Harold Halibut may initially seem light-hearted or even superficial, it is deeply philosophical at its core, and can be summed up in a single word: acceptance. Our protagonist, Harold, lives aboard a spaceship called the Fedora I. As the story unfolds, we realize that the ship has become submerged in an alien ocean. Its original mission was to explore space, but circumstances have trapped it in an unknown place somewhere in the vast universe. Within this confined environment, a small society has developed. The endless waiting has forced people to adapt, building a routine...

#4 The Legend of Zelda Echoes of Wisdom by Nintendo and Grezzo

The end of 2025 and the first half of January 2026 found me in the best possible gameplay company I could have hoped for, as I received this remarkable creation as a gift during the holidays, Echoes of Wisdom . What a beautiful title, and how perfectly suited it is for a Zelda game. I already knew, as expected, quite a lot about it, that you control Zelda instead of Link for the first time in the history of the franchise, and that it follows the same aesthetic as the remake of Link’s Awakening , another game I had an amazing time with. Echoes of Wisdom , however, was a superior experience in every way, in my opinion. Not that the two are entirely comparable, but I cannot help but make the comparison, and I think you understand why. Nevertheless, in this text I will focus on this particular creation without going into extensive detail about the other releases. Given that it is a game from 2024 and a fairly well-known one at that, I assume that anyone reading this will already be aware...